Reclaim: Machine Ascension
A downloadable game
Reclaim: Machine Ascension is a 3D real-time strategy game built around vehicle combat, base building, scrap harvesting, terrain-driven skirmishes.
If you like the feel of Command & Conquer, KKnD or Z, this game may be just for you.
Content and features
- resource harvesting with harvesters and scrap fields
- base construction with constructors
- production through a vehicle factory
- resource processing through a refinery
- power generation and power-consuming defenses
- mobile repair support
- multiple combat vehicle roles, from fast light units to heavier direct-fire and missile units
- defensive structures such as machine guns, missile- and laser towers
- build walls to protect your base
- capture and neutralization mechanics
- AI-controlled opponents
- save and load support for matches
- mini-map
Current development status
The game is in active development and I think already beyond the prototype stage. The game already has a solid core of skirmish gameplay but is still missing a campaign or multiplayer mode.
Currently there is no infantry yet and I'm not sure if I want one in the future.
What is ahead is a rework of the unit meshes. I'd like them a bit more detailed but I'd like to keep the "blocky" look, just more detailed (Maybe like 8-bit armies)
Also currently in development is a terrain and map editor. The main work will also be polish and consolidation. That means improving pathfinding edge cases, AI reliability, visual clarity, map presentation, interface feedback, and the overall quality of full matches.
| Status | Prototype |
| Author | codymanix |
| Genre | Strategy, Action |
| Tags | 3D, Cult Classic, Real time strategy, Retro, Tactical |
| AI Disclosure | AI Assisted, Code |









